From Grand Chase Wiki
- Age: 15
- Favorite Activities: Magical Research
- Pet Peeves: Interference with her Magic Research
- Type: Starter Character
Arme is a cheerful Mage from Serdin, the Kingdom of Magic. She became a member of the Violet Mages Guild, the greatest guild in the Serdin Kingdom, at an early age. She has mastered both Black and White Magic, but her curiosity for magic is still insatiable. After learning about Kaze’aze’s powerful magic, Arme decided to join Grand Chase, hoping to encounter the Queen of Darkness.
Arme has rivaled a lot with Elesis ever since they met.
Starting Spiritual Energy
A Mage has a special ability that allows her to start off with 1.5 out of the maximum portions of MP.
When Arme is idle (standing still) she can charge her MP faster, but this leaves her vulnerable.
Although people assume she gets it from the "Holy Light", this is only partially true. The "Holy Light" is just her guidance.
Her 3rd job 'Warlock' does not possess such a feature. It was removed because Meditation had flaws to it, so they relied on Spirits to help them cast devastating spells instead.
Her 4th job 'Battlemage' cannot activate the Holy Light when in fatal.
Unlike other characters who can run and dash, Arme's dash ability is a teleport, which can phase through projectiles and enemies, allowing her to strike them behind their backs.
Attack: Very High