Status Inflictions are caused by skills, items and bosses. They are temporary and can be harmful or beneficial.
Below list the Status Inflictions in the game.
- : Effect does not exist for that particular thing.
No picture: Effect cannot be shown through pictures.
| Name
| Effect
| Item
| Icon
| Player
| Monster
|
| EXP/GP Up
| EXP/GP dropped from monsters is Increased.
| -
|
| -
| No picture
|
| HP Heal
| HP is restored. Can get out of fatal.
|
|
| No picture
| No picture
|
| MP Heal
| MP is restored.
|
|
| No picture
| -
|
| HP Recovery Rate Increase
| HP Recovery Rate Increases. Cannot get out of fatal.
| -
|
| No picture
| -
|
| HP/MP Recovery Rate Stop
| HP/MP Recovery Stops.
| -
| -
| No picture
| -
|
| MP Recovery Rate Increase
| MP Recovery Rate Increases.
| -
|
| No picture
| -
|
| Stat Increase
| Stat is Increased.
| -
|
| No picture
|
|
| Stat Decrease
| Stat is Decreased.
| -
| -
|
|
|
| Vampire
| Any damage done to enemy will heal the user's HP.
| -
|
| No picture
| No picture
|
| Attack Rate Increase
| Attack animation speed Increases.
| -
|
| No picture
| No picture
|
| Moving Speed Increase
| Walk and jump faster.
| -
|
| No picture
| No picture
|
| Jump boost
| Jump higher.
|
|
| No picture
| -
|
| Haste
| Victim moves and attacks slowly.
|
|
| No picture
| -
|
| Burn
| Victim is engulfed in flames and suffers damage.
| -
| -
|
|
|
| Poison
| Victim is struck with a poison bomb that deals damage over time.
| -
| -
|
|
|
| Curse
| Every attack done by the victim will cause damage.
| -
| -
|
| -
|
| Drown
| Victim suffers HP Decrease.
| -
|
|
| -
|
| Frostbite
| Victim suffers HP Decrease.
| -
| -
|
| -
|
| Freeze
| Victim is encased in ice, and may suffer frostbite damage.
| -
| -
|
|
|
| Petrify
| Victim is encased in stone, and may suffer damage.
| -
| -
|
|
|
| Bind
| Victim is bound by ropes, vines, fear, and may suffer damage.
| -
| -
|
|
|
| Disarm
| Victim can neither attack nor use skills.
| -
| -
|
| -
|
| Spike
| Victim cannot attack.
| -
| -
|
| -
|
| Stun
| Victim cannot attack.
| -
| -
|
|
|
| Confuse
| Victim's left and right keys are switched.
| -
|
|
| -
|
| Invisible
| User is invisible to victims. Monsters will not attack unless you attack them or stand in front of them.
|
|
| No picture
| -
|
| Shield
| User is surrounded by a bubble or aura that absorbs damage.
| -
| -
|
| -
|
| Reflect
| Magic attacks, arrows and skills will bounce off the user, damaging victims.
|
|
| No picture
|
|
| Fire Shield
| Physical attacks (but not skills) will bounce off the user, damaging victims.
| -
| -
|
| -
|
| Super Armor
| User can neither be damaged nor grabbed, but can be damaged/pushed back.
| -
|
|
|
|
| Invincible
| User can neither be damaged nor grabbed.
|
|
| No picture
|
|
| Blessing
| Teammates protected from being petrified, frozen and cursed.
| -
| -
|
| -
|
| Revive
| User is revived from death.
| -
|
| No picture
| No picture
|
| Extra Life
| User is given an extra life.
|
| -
| No picture
| -
|
| Unlimited Bonus Life
| User may use up all his bonus life. (Normal Cap is 3)
| -
|
| No picture
| -
|
| Fatal
| Victim has 0 HP, and no HP regeneration. A finishing blow (e.g knockdown) or skill will kill the victim.
| -
| -
|
| -
|
| Death
| Victim dies.
|
| -
|
|
|
| Name
| Effect
| Player
| Monster
|
| Delay
| When a skill is used, players and monsters are slowed down.
| No picture
| No picture
|
| Hit
| When struck, players and monsters cannot attack.
|
|
|
| Throw
| Players are grabbed, thrown, and can neither attack nor use skills
|
| -
|
| Launch
| Players and monsters are launched into the air.
|
|
|
| Spinning Launch
| Players and monsters are launched, and spin in the air.
|
|
|
| Knockdown
| Players and monsters hit the floor, and have to recover. Can use retaliation attack.
|
|
|
| Counter
| Player prevents further damage by sacrificing MP and hitting the floor. Cannot use retaliation attack.
|
| -
|