Status Inflictions

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Status Inflictions

Status Inflictions are caused by skills, items and bosses. They are temporary and can be harmful or beneficial.

Below list the Status Inflictions in the game.

- : Effect does not exist for that particular thing.

No picture: Effect cannot be shown through pictures.

Name Effect Item Icon Player Monster
EXP/GP Up EXP/GP dropped from monsters is Increased. - File:Queen_jewel.jpg - No picture
HP Heal HP is restored. Can get out of fatal. File:GrandChase20100613_121236.jpg File:GrandChase20100613_121236.jpg No picture No picture
MP Heal MP is restored. File:GrandChase20100613_121158.jpg File:GrandChase20100613_121158.jpg No picture -
HP Recovery Rate Increase HP Recovery Rate Increases. Cannot get out of fatal. - File:Jp_recovery.jpg No picture -
HP/MP Recovery Rate Stop HP/MP Recovery Stops. - - No picture -
MP Recovery Rate Increase MP Recovery Rate Increases. - File:Mp_totem.jpg No picture -
Stat Increase Stat is Increased. - File:GrandChase20100613_135230.jpg No picture File:Powerup.jpg
Stat Decrease Stat is Decreased. - - File:Stat_down.jpg File:Statdown.jpg
Vampire Any damage done to enemy will heal the user's HP. - File:Vampire.jpg No picture No picture
Attack Rate Increase Attack animation speed Increases. - File:Rapid_Fire.jpg No picture No picture
Moving Speed Increase Walk and jump faster. - File:Elven_Speed.jpg No picture No picture
Jump boost Jump higher. File:GrandChase20100613_121120.jpg File:GrandChase20100613_121120.jpg No picture -
Haste Victim moves and attacks slowly. File:GrandChase20100613_121111.jpg File:GrandChase20100613_121111.jpg No picture -
Burn Victim is engulfed in flames and suffers damage. - - File:Plafire.jpg File:Fire.jpg
Poison Victim is struck with a poison bomb that deals damage over time. - - File:PlaPoison.jpg File:Monfire.jpg
Curse Every attack done by the victim will cause damage. - - File:GrandChase20100613_124928.jpg -
Drown Victim suffers HP Decrease. - File:GrandChase20100613jhu,kytu_125201.jpg File:GrandChase20100613_125201.jpg -
Frostbite Victim suffers HP Decrease. - - File:GrandChase20100613_125433.jpg -
Freeze Victim is encased in ice, and may suffer frostbite damage. - - File:GrandChase20100613_125555.jpg File:GrandChase20100618_220539.jpg
Petrify Victim is encased in stone, and may suffer damage. - - File:GrandChase20100613_135419.jpg File:Petrifty.jpg
Bind Victim is bound by ropes, vines, fear, and may suffer damage. - - File:Bind.jpg File:Bound.jpg
Disarm Victim can neither attack nor use skills. - - File:Disarm.jpg -
Spike Victim cannot attack. - - File:GrandChase20100613_140405.jpg -
Stun Victim cannot attack. - - File:Stunpla.jpg File:Sti0;ln.jpg
Confuse Victim's left and right keys are switched. - File:Skull.jpg File:Stun.jpg -
Invisible User is invisible to victims.
Monsters will not attack unless you attack them or stand in front of them.
File:GrandChase20100613_121050.jpg File:Invisible.jpg No picture -
Shield User is surrounded by a bubble or aura that absorbs damage. - - File:GrandChase20100613_135427.jpg -
Reflect Magic attacks, arrows and skills will bounce off the user, damaging victims. File:GrandChase20100613_115813.jpg File:GrandChase20100613_115813.jpg No picture File:Shield.jpg
Fire Shield Physical attacks (but not skills) will bounce off the user, damaging victims. - - File:GrandChase20100620_193049.jpg -
Super Armor User can neither be damaged nor grabbed, but can be damaged/pushed back. - File:Berkicon.jpg File:Super.jpg File:Super_armor.jpg
Invincible User can neither be damaged nor grabbed. File:GrandChase20100613_124120.jpg File:GrandChase20100613_124120.jpg No picture File:Invin.jpg
Blessing Teammates protected from being petrified, frozen and cursed. - - File:Blessing.jpg -
Revive User is revived from death. - File:Revive.jpg No picture No picture
Extra Life User is given an extra life. File:GrandChase20100613_124159.jpg - No picture -
Unlimited Bonus Life User may use up all his bonus life. (Normal Cap is 3) - File:GrandChase20100613_135148.jpg No picture -
Fatal Victim has 0 HP, and no HP regeneration.
A finishing blow (e.g knockdown) or skill will kill the victim.
- - File:Fatal.jpg -
Death Victim dies. File:GrandChase20100613_154621.jpg - File:Death_2.jpg File:Death.jpg

Mode Change

Name Effect Icon Player
Beast Mode User gains access to additional attacks/modified skills, and gains attack power plus moving speed. File:GrandChase20100613_115625.jpg File:GrandChase20100613_115625.png
Burning Mode User gains access to additional attacks/modified skills, and gains attack power plus moving speed. File:Jin_charge.jpg File:GrandChase20100613_115735.jpg
Rage Mode User gains access to additional attacks/modified skills, and gains attack power plus moving speed. File:Sieg_charge.jpg File:GrandChase20100613_115716.jpg

Battle Effects

Name Effect Player Monster
Delay When a skill is used, players and monsters are slowed down. No picture No picture
Hit When struck, players and monsters cannot attack. File:GrandChase20100613_140101.jpg File:Struck.jpg
Throw Players are grabbed, thrown, and can neither attack nor use skills File:GrandChase20100613_140107.jpg -
Launch Players and monsters are launched into the air. File:GrandChase20100613_140312.jpg File:Fly.jpg
Spinning Launch Players and monsters are launched, and spin in the air. File:GrandChase20100613_140054.jpg File:Fy.jpg
Knockdown Players and monsters hit the floor, and have to recover. Can use retaliation attack. File:Knockdown2.jpg File:Knockdown.jpg
Counter Player prevents further damage by sacrificing MP and hitting the floor. Cannot use retaliation attack. File:Counter.jpg -
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